Getting started

Getting started 1: Upload by Viz4D Plugin

Getting started 2: Edit and publish by Viz4D Editor

Troubleshooting in Viz4D Editor

Tutorials

Creating tour

Creating hotspot

Creating configurator

Creating reflection

Viz4D Editor

Background

Viz4D Plugin

Rebake lightmap

Bake material

Others

Duplicate scene

Reduce lightmap usage

Prevent light leaks

Resume interrupted process in Viz4D Plugin

Troubleshooting in Viz4D Editor

About mesh

LOD

Over-optimize

Face rendering

face rendering flat.mp4

Overlapping face

overlapping face.mp4


About lightmap (noise, light leaks)

If your lightmap has light leaks, artifacts or noise, you must Rebake lightmap to resolve the problem.

See what light leaks and artifacts look like:


About transparency sorting

Depth index

depth index.mp4

Alpha cutoff

alpha cutoff.mp4

Transparent curtain


About material

Double-sided

In Viz4D Editor, we set backface cull as default for optimal performance. So object that have single face like tree, flower need set Faces rendering → Faces side to Double sided.

double sided for tree.mp4

Gamma

gamma.mp4

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Quickstart part 2

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Creating tour

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