Getting started
Getting started 1: Upload by Viz4D Plugin
Getting started 2: Edit and publish by Viz4D Editor
Troubleshooting in Viz4D Editor
Tutorials
Viz4D Editor
Viz4D Plugin
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Resume interrupted process in Viz4D Plugin
Rebake lightmap is used to change lighting, change lightmap resolution and fix lightmap errors after you upload scene.

Open file .max with ‘v4_rebake_’ in the name. It was saved in the same directory as your original Max file.
At the main menu bar, open the Viz4D menu and click on the “Open Viz4D Plugin” item.

<aside> 📄 You can rebake lightmap as many times as you want. It’s free of charge.
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Check the imported status. If the status is ❌, click the “Import processed meshes” button to turn the status to “OK”.

<aside> 📄 The imported status must be “OK” before taking the next steps.
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<aside> 💡 Must do this if you rebake lightmap for a duplicated scene:
There are 2 buttons: rebake all and rebake selection. These 2 buttons have the same effect, the only difference is:
| Rebake All | will bake all object in your scene |
|---|---|
| Rebake Selected | will bake the objects that you selected |

To save time to bake lightmap, select the objects that need to rebake and then click “Rebake selected” button. If you need to rebake the whole scene, click the “Rebake all” button.
When lightmap rebaking is complete, the below window will appear:

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<aside> 💠 Enhance Design Value - Build your Metaverse.

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