Getting started

Getting started 1: Upload by Viz4D Plugin

Getting started 2: Edit and publish by Viz4D Editor

Troubleshooting in Viz4D Editor

Tutorials

Creating tour

Creating hotspot

Creating configurator

Creating reflection

Viz4D Editor

Background

Viz4D Plugin

Rebake lightmap

Bake material

Others

Duplicate scene

Reduce lightmap usage

Prevent light leaks

Resume interrupted process in Viz4D Plugin

Rebake lightmap

Rebake lightmap is used to change lighting, change lightmap resolution and fix lightmap errors after you upload scene.

preview rebake section.png

Step 1. Open Max file and Viz4D plugin

<aside> 📄 You can rebake lightmap as many times as you want. It’s free of charge.

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Step 2. Check status

Check the imported status. If the status is ❌, click the “Import processed meshes” button to turn the status to “OK”.

imported status.png

<aside> 📄 The imported status must be “OK” before taking the next steps.

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Step 3. There’re 2 uses, choose your uses case and follow the instruction:

Change lightmap setting and change lighting

Fix lightmap error

Step 4. Rebake lightmap

<aside> 💡 Must do this if you rebake lightmap for a duplicated scene:

There are 2 buttons: rebake all and rebake selection. These 2 buttons have the same effect, the only difference is:

Rebake All will bake all object in your scene
Rebake Selected will bake the objects that you selected

rebake button.png

To save time to bake lightmap, select the objects that need to rebake and then click “Rebake selected” button. If you need to rebake the whole scene, click the “Rebake all” button.

When lightmap rebaking is complete, the below window will appear:

open editor2.JPG

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Background

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Bake material

On this page

<aside> 💠 Enhance Design Value - Build your Metaverse.

https://viz4d.com/

https://viz4d.com/

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