Getting started

Getting started 1: Upload by Viz4D Plugin

Getting started 2: Edit and publish by Viz4D Editor

Troubleshooting in Viz4D Editor

Tutorials

Creating tour

Creating hotspot

Creating configurator

Creating reflection

Viz4D Editor

Background

Viz4D Plugin

Rebake lightmap

Bake material

Others

Duplicate scene

Reduce lightmap usage

Prevent light leaks

Resume interrupted process in Viz4D Plugin

Creating reflection

Using reflection probe to create reflection. The reflection probe is a sphere that captures a 360° image. The captured image is stored as a cubemap, which is used for reflection.

<aside> 💡 If your scene only has a single object, you can load 360° image to create reflection instead of using reflection probe.

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reflection probe.png

Add a reflection probe

create box simple case.mp4

Inner box

There’re some cases that should use the inner box to make the reflection look better and how to create a inner box depend on each case (the inner box is a red box):

<aside> 📄 Inner box behavior:

Camera offset

camera offset.png

Uses of camera offset

Camera offset is used to adjust the position of the camera that captures a 360° panorama (the camera is the sphere).

How to use the camera offset?

Click “Camera offset” button then a gizmo will appear. Use gizmo to move the camera.

When to use the camera offset?

By default, the camera is positioned in the center of the probe. But as for the following case, the center isn’t the ideal position:

For reference, see the reflection probe was created in the following scene:

To see how we create reflection probe, hover over the items in the list of reflection probes.

Reference for reflection probe

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Creating configurator

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Background

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<aside> 💠 Enhance Design Value - Build your Metaverse.

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