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Resume interrupted process in Viz4D Plugin

Bake material is used to correctly display the following textures : CoronaAo, VrayDirt, CoronaMultiMap, VrayMultiSubtex and MultiTexture. As default we donβt bake material.
<aside> π Suggestion: Bake material is expensive for performance so instead of using the multimap types mentioned above, use multiMtl and only use CoronaAo, VrayDirt when absolutely necessary.
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select obj to bake material.mp4
Select objects that you wanna bake then check the βBake materialβ checkbox. Thatβs complete.

<aside> π When the object has texture that requires baking but the βBake materialβ checkbox is unchecked, then we will automatically transfer material by another method. The result of this method will be different from original material.
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<aside> π Enhance Design Value - Build your Metaverse.

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