Getting started

Getting started 1: Upload by Viz4D Plugin

Getting started 2: Edit and publish by Viz4D Editor

Troubleshooting in Viz4D Editor

Tutorials

Creating tour

Creating hotspot

Creating configurator

Creating reflection

Viz4D Editor

Background

Viz4D Plugin

Rebake lightmap

Bake material

Others

Duplicate scene

Reduce lightmap usage

Prevent light leaks

Resume interrupted process in Viz4D Plugin

Bake material

bake material.png

Bake material is used to correctly display the following textures : CoronaAo, VrayDirt, CoronaMultiMap, VrayMultiSubtex and MultiTexture. As default we don’t bake material.

<aside> πŸ“„ Suggestion: Bake material is expensive for performance so instead of using the multimap types mentioned above, use multiMtl and only use CoronaAo, VrayDirt when absolutely necessary.

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To activate Bake material:

select obj to bake material.mp4

<aside> πŸ“„ When the object has texture that requires baking but the ”Bake material” checkbox is unchecked, then we will automatically transfer material by another method. The result of this method will be different from original material.

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<aside> πŸ’  Enhance Design Value - Build your Metaverse.

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