Getting started

Getting started 1: Upload by Viz4D Plugin

Getting started 2: Edit and publish by Viz4D Editor

Troubleshooting in Viz4D Editor

Tutorials

Creating tour

Creating hotspot

Creating configurator

Creating reflection

Viz4D Editor

Background

Viz4D Plugin

Rebake lightmap

Bake material

Others

Duplicate scene

Reduce lightmap usage

Prevent light leaks

Resume interrupted process in Viz4D Plugin

Getting started part 2: Edit and publish scene by Viz4D Editor

This part will show you how to use the Viz4D Editor for editing and publishing.

Step 1. Open Editor

There are two methods to open the Viz4D Editor and you can re-edit your scene at any time:

<aside> 📄 We've prepared a few scenes that haven't been edited for you to try out Viz4D Editor features.

Original unedited scenes

See the above scenes after we edited:

Edited scenes

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Step 2. Creating reflection

Using reflection probe to create reflection. The reflection probe is a sphere that captures a 360° image. The captured image is stored as a cubemap, which is used for reflection.

<aside> 💡 If your scene only has a single object, you can load 360° image to create reflection instead of using reflection probe.

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Add a reflection probe

create box simple case.mp4

See more details here: Creating reflection

Step 3. Adjusting lightmap and post-processing

Desktop 9-13-2022 7-53-42 PM.mp4

new adjust lightmap of object.mp4

Step 4. Increasing quality level of mesh, texture, lightmap if needed

MESH:

Sometimes your mesh can occur problems like being over-optimized ****or ****having black spots or stretched UV. You need to increase the quality level of mesh. For example:

replace UQ.mp4

<aside> 📄 Viz4D provides up to 4 quality levels of mesh for each object (Low, Medium, High, Ultra). The number of quality levels depends on each object.

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TEXTURE:

To get a higher resolution texture, you can increase the texture’s resolution.

replace texture.mp4

You can upload a new texture or video if you want.

import texture.gif


LIGHTMAP:

The way to increase the resolution of lightmap is the same as the way to increase the resolution of texture.

Step 5. (optional) Creating hotspot, configurator, tour

Creating hotspot : is used to add information for object.

Creating configurator : allow viewer to switch material while interacting.

Creating tour : make viewer can view your scene the way you want.

Step 6. Edit info of scene and visibility

edit info and visibility faster.mp4

Step 7. Save scene

Click the “Save scene” button at the bottom right of the screen**.**


Congratulations! 🎉🎉 That's all you have to do to take your design from 3dsMax to the browser. Which allowing your customers to interact with your design using any device without download anything.

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Quickstart part 1

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Common problems & solutions in Viz4D Editor

On this page

<aside> 💠 Enhance Design Value - Build your Metaverse.

https://viz4d.com/

https://viz4d.com/

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[email protected]

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