Getting started

Getting started 1: Upload by Viz4D Plugin

Getting started 2: Edit and publish by Viz4D Editor

Troubleshooting in Viz4D Editor

Tutorials

Creating tour

Creating hotspot

Creating configurator

Creating reflection

Viz4D Editor

Background

Viz4D Plugin

Rebake lightmap

Bake material

Others

Duplicate scene

Reduce lightmap usage

Prevent light leaks

Resume interrupted process in Viz4D Plugin

Getting started part 1: Upload scene by Viz4D Plugin

In this part, we’re gonna upload scene from 3dsMax to Viz4D with our plugin.

Click here to download Viz4D plugin

The video below is an overview of this part (Upload scene by Viz4D Plugin):

https://www.youtube.com/embed/ntFm4ZI9dBM?cc_load_policy=1

Step 1. Open plugin and validate scene

main menu bar.png

bang validate.JPG.png

<aside> 📢 Pick camera used for baking lightmap:

Viz4D will bake lightmap with the lighting in the active viewport. So in your active viewport, switch to the camera that you want to bake lightmap.

(Active viewport is the viewport with highlighted yellow border)

</aside>

<aside> 📄 If you used LightMix. Follow the instructions:

12345678.png

<aside> 📢 Warning: If you disable the light in LightMix, you must turn off that light in the scene by yourself.

</aside>

Step 2. Fix incorrect face orientation

Lightmap only contains lighting on the front-facing, so you must solve the incorrect face orientation.

preview back face.mp4

Step 3. Setting Lightmap density

Lightmap Density will determine resolution of lightmap, triangles of mesh and texture size.

1/ Let’s edit Lightmap Base Density based on your scene.

<aside> 📄 Note: Lightmap, mesh and texture are proportional to lightmap density. The higher lightmap density, the higher the resolution of lightmap, triangles of mesh and texture size.

</aside>

Our suggestion:

lightmap base density.png

<aside> 📄 Your scene’s dimension must be real-world scale to have the best result because all of the px/m calculated above is based on real-world scale.

</aside>

2/ To have the most optimal lightmap, Viz4D Plugin allows you to adjust lightmap density for each object (called Density Ratio).

density ratio.JPG

<aside> 📢 Because Viz4D Auto Ratio had automatically analyzed and decided the optimal density ratio for each object.

So all you need to do for Density Ratio is:

<aside> 📄 After baking, if you are dissatisfied with the quality of lightmap, you can rebake the lightmap again with a different setting of Lightmap as many times as you want (free of charge). Follow this guide: Rebake lightmap

</aside>

Recommendation about lightmap:

Step 4. Upload

upload.JPG

<aside> 📄 If the processing is interrupted before it is complete. Please follow this guide: Resume interrupted process in Viz4D Plugin

</aside>


Suggestions