Getting started
Getting started 1: Upload by Viz4D Plugin
Getting started 2: Edit and publish by Viz4D Editor
Troubleshooting in Viz4D Editor
Tutorials
Viz4D Editor
Viz4D Plugin
Others
Resume interrupted process in Viz4D Plugin
In this part, we’re gonna upload scene from 3dsMax to Viz4D with our plugin.
Click here to download Viz4D plugin
The video below is an overview of this part (Upload scene by Viz4D Plugin):
https://www.youtube.com/embed/ntFm4ZI9dBM?cc_load_policy=1

Login to your account.
Then you must click the “Validate scene” button, for Viz4D Plugin to automatically detect unsupported features and recommend a solution. It’ll take a few minutes for the first validation.

After clicking, a window will appear. This window has 4 sections:
<aside> 💡 Tip: Right-click on any item to show commands that will help you solve problems quickly.
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After solving the problem, press “Re-validate” to update the status.

<aside> 📢 Pick camera used for baking lightmap:
Viz4D will bake lightmap with the lighting in the active viewport. So in your active viewport, switch to the camera that you want to bake lightmap.
(Active viewport is the viewport with highlighted yellow border)
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<aside> 📄 If you used LightMix. Follow the instructions:

<aside> 📢 Warning: If you disable the light in LightMix, you must turn off that light in the scene by yourself.
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Lightmap only contains lighting on the front-facing, so you must solve the incorrect face orientation.
Where the flip command is not effective, use the modifier “Shell”:
When you solved all back-face, click “Exit Preview mode” button.

Lightmap Density will determine resolution of lightmap, triangles of mesh and texture size.
1/ Let’s edit Lightmap Base Density based on your scene.
<aside> 📄 Note: Lightmap, mesh and texture are proportional to lightmap density. The higher lightmap density, the higher the resolution of lightmap, triangles of mesh and texture size.
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Our suggestion:

<aside> 📄 Your scene’s dimension must be real-world scale to have the best result because all of the px/m calculated above is based on real-world scale.
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2/ To have the most optimal lightmap, Viz4D Plugin allows you to adjust lightmap density for each object (called Density Ratio).

<aside> 📢 Because Viz4D Auto Ratio had automatically analyzed and decided the optimal density ratio for each object.
Set Density Ratio to x3 or higher to increase resolution for object that you want to see up close, or that has a hotspot, configurator.
Set Density Ratio to 1/4 or lower to ****decrease resolution for unnecessary objects:
How to set Density ratio:
Case to note when setting density ratio
<aside> 📄 After baking, if you are dissatisfied with the quality of lightmap, you can rebake the lightmap again with a different setting of Lightmap as many times as you want (free of charge). Follow this guide: Rebake lightmap
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Fill out the title and description (you can re-edit this information in Viz4D Editor).
Please make sure you have followed the steps above, especially setting density ratio. Then click the “UPLOAD SCENE” button.
Check all things again and click the “CONFIRM UPLOAD” button.
Now, Viz4D will automatically process your scene. When the process is complete, the window below will appear and you’ll receive a notification through email. After that, you can go to part 2.

Don’t close this Max instance while it’s processing. You can use your PC as usual, including working on other Max instances and you can upload several scenes at a time.
<aside> 📄 If the processing is interrupted before it is complete. Please follow this guide: Resume interrupted process in Viz4D Plugin
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